Friday, 14 January 2011

Uses and Gratifications theory

The Uses and Gratifications theory: a theory explaining the many reasons why an audience will consume a media product and how they will use it.

Surveillance
  • finding out about relevant events
  • seeking advice
  • satisfying curiosity and general interest
  • learning and education
Social Interaction
  • gaining insight into the circumstances of others
  • identifying with others and gaining a sense of belonging
  • finding a basis for conversation and social interaction
  • having a substitute for real-life companionship
  • enabling one to connect with friends and family
Diversion
  • escapism
  • relaxation
  • cultural or aesthetic enjoyment
  • filling time
  • emotional release
Personal Identity
  • finding reinforcement for personal values
  • identifying with valued other (in the media)
  • gaining insight into one’s self

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